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Space Racing Loops

A$40
1 rating

High paced looping animations of racing spacecraft, racing through scifi scenes!

Includes 51 total loops in 13 different scifi scenes; including longer scifi loops and loops of ships orbiting worlds, short fast loops that can be beatmatched, Loops with transparency of each racing spaceship to overlay over other footage, and 2 bonus loops with rainbow colours…

Longer Loops (16 loops):
Space Racing Course (4 loops)
Racing through Asteroid Field (7 loops)
Racing through Crystal Field (5 loops)

Orbital Loops (3 loops):
Orbiting Earth
Orbiting Red Planet & Asteroid Belt
Orbiting Binary Stars

Short Beatmatch Loops (20 loops):
Space Racing Checkpoints (4 loops)
Asteroid Field (4 loops)
Crystal Field (4 loops)
Spacelanes (4 loops)
Warp Tunnel (4 loops)

Transparent Assets (10 loops):
Green Spaceship - Front View, Rear View, Orbit View, Three Quarter View, Top View
Red Spaceship - Front View, Rear View, Orbit View, Three Quarter View, Top View

Bonus Loops (2 loops):
Rainbow Formation
Rainbow Spin


File Formats:
H.264 in 4k resolution
DXV3 in 4k resolution


Beat Syncing Notes:
Loops are designed to sync to 120 bpm at 1x speed
Info for Beatsyncing in Resolume from here (https://www.ghosteaminc.com/uncategorized/3-ways-to-sync-vj-loops-to-bpm/):
The next step would be to feed that loop into a VJ software like Resolume.
Resolume makes it very easy to adjust a clip based on its BPM. All you have to do
is to drag that loop into your deck, then under the “Transport” tab, switch from
Timeline” to “BPM Sync“. That will indicate Resolume that this VJ Loop is synced
to the BPM. Under the “Beats” settings, you’ll see the default is 16 which is the correct value for our setup, which was 240 frames at 30FPS in 120BPM (meaning 15 frames per beat).
15 (frames per beat) x 16 (beats) = 240 frames – you’re good to go!

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A$40

Space Racing Loops

1 rating
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